Can’t Stop: Halo 4

The Can’t Stop Segment is my personal look into my current gaming addiction. Voiding any objectivity, I explain whatever my gaming central is and why.

No Multiplayer has grabbed and never let me go since COD: Modern Warfare 2. Yes, it has been that long since I was addicted to any kind of multiplayer. Halo 4’s Every detail from the updated radar to personal loadouts has changed the gameplay enough to make it original without changing what is Halo. The added game types each week along with an engaging Spartan Ops keeps players and me, coming back for more no matter how much I can still be shown there is always a bigger fish with a bigger gun.

Multiplayer added balance to each warrior with loadouts for players to strategize their attack. Each primary and secondary weapons feel balanced, yet might fire faster with less accuracy or have more range but less ammo and fire rate. It ends the dreadful Spartan charge at each other to see who got the most headshots with the Battle Rifle, which Halo 3 multiplayer became. The radar has quick glance understanding potential instead of being a cypher to read. Glad 343 studios finally added vehicle images to the radar.

Added gametpes spawn new fans of old genres to Halo4, allowing all of us to enjoy the basics before divulging in our more specified favorites. They need to hurry up and unveil the Objective Big Team Battle gametype. Update: Multiplayer has now released the first DLC release date. Three maps are to be added on December 10.

Loadouts personalize your spawned spartan by choosing a primary and secondary weapon, along with a support upgrade, armor ability and class-style upgrade. Loadouts also carry over between Multiplayer and Spartans. Build your Ultimate Spartan for any situation.

Spartan Ops is my new DLC addiction. It releases one episode a week, consisting of five missions, giving me something new to come back to each week. Five special challenges that are not as easy as the campaign. A challenge for single player or in a group along with difficulty changes provides outstanding replay value. It might use the same maps from multiplayer or part of the campaign, but it’s best to have home-field advantage because even on heroic these enemies aren’t push-overs. I personally feel Spartan Ops is the most efficiently innovative product since Gears of War’s Horde mode and before that the COD: World at War Zombies and the creation of matchmaking for Halo 2. (Okay maybe not as big as the last one.)

Don’t believe me? Play Spartan Ops Episode 3 Mission 4. Heavy Weapons, Heavy Vehicles Galore… and that is just 1 out of 50 missions totaling 10 episodes. They have already sold me on future DLC Seasons.

Changes? – Hopefully 343 Studios adds skulls or penalties for death to create an even harder challenge and an even greater replay value. As they release more seasons, I would like to see how they plan to improve upon their original idea.

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